﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;

namespace WiMo.Games
{
    public class SpriteFont : ISpriteFont
    {
        public object FontInformation { get; set; }
        public string Name { get; set; }
        public float Size { get; set; }
        public bool Bold { get; set; }
        public bool Italics { get; set; }
        public bool Underline { get; set; }
        public bool StrikeThrough { get; set; }

        public void Dispose()
        {
            var font = FontInformation as IDisposable;
            if (font != null)
                font.Dispose();
        }
    }
}
